As one of the more anticipated games out of PS3’s relatively small launch lineup, Resistance had a fair amount of hype to live up to.
And I think it did an good job of overcoming it. In Resistance: Fall of Man, history is rewritten. WWII never occurs, because man is too busy dealing with a new threat: The Chimera. Noone knows exactly how they came about, but the Chimera emerged in Russia, sweeping through the area and eventually arriving in Europe. Though the Europeans put up as much a fight as they could muster, the war was won by the fearsome species in a matter of months. The people’s last hope was the Americans, to whom they had sent a request for assistance. Unfortunately, the convoy sent to meet with and brief the first wave of American troops was ambushed, and so the Americans were to arrive on the shores of Europe with no idea what they were up against.
Enter Nathan Hale, an American soldier, and the sole survivor of his squad, who was ambushed, captured, and infected with the Chimeran virus, which turns humans into Chimera. The narrator of the story comments that, strangely, he returns from the conversion center relatively unharmed, and showing few effects of infection. She does note, however, a strange glow in his eyes, characteristic of Chimera, and the natural quickness and healing abilities of their enemy. You’ll play as Hale as you join fellow troops in the humanity’s greatest fight for survival.
The Chimera are fearsome creatures, and the situation is bleak. Because Chimera are essentially humans infected with the Chimera virus and converted, they have the advantage in numbers. To quote Insomniac, the makers of the game (Same people who made Ratchet and Clank, btw) “Our casualties increase their numbers.” They’re technology is uncannily advanced, and they strike brutally and efficiently. If they can’t defeat the humans head on, they retreat and order a Spire air strike. Spires are huge, thin capsules that, after crashing into the targeted area, release thousands of Swarmers (little Chimeran bugs that swarm the enemy and, after overcoming them, crawl into their mouths and infect them). Dozens of carriers then float into the area and carry the bodies to conversion centers, where they are converted into Chimeran soldiers.
Of course, this is Insomniac we’re dealing with, so its easy to believe that the weapons in the game are creative and interesting. Weapons are split into two categories; that is, human and Chimeran. As your allies fall, you can pick up their weapons and ammo (or you might come across some on your travels). The same goes for Chimeran foes.
On the Chimeran side, weapons include the BullsEye, Auger, and Hedgehog. The BullsEye is the basic assault rifle of the Chimeran army. It has a high rate of fire, and so is naturally not the most accurate of weapons. The alt fire helps remedy this. By pressing L1 you can fire a tag that all your shots will home in on. This means that you can fire the tag at normally hard to hit enemies, for example, then just shoot without worrying about aiming, and your shots will find their way to the tag. This also means that if your under heavy fire, you have the option of peeking out to fire a tag at an enemy, then sitting comfortably behind a structure while firing sideways. Your shots will bank around the structure and home in on the tag. The Auger is a rather notorious weapon, because it is ridiculously frustrating when used against you. Augur shots burrow through EVERYTHING. There is no such thing as “cover” when you’re dealing with a squad of Augur carrying menaces. Not only that, but Auger rounds become more powerful which each obstruction they have to burrow through. As such, the only effective strategy is a full on assault. Fortunately, though the Auger has a decent rate of fire and its quite accurate, there is an intentional delay when it’s burrowing through in object, and you’ll know when an Auger round is about to emerge by way of a very noticable yellow portal. The Auger’s alt-fire pops up a shield that blocks every type of attack in the game except for other Auger shots, which just burrow through it, as usual. This means you are vulnerable to Auger fire, but also means you can fire up a shield, then fire shots from behind it. The Hedgehog is one of the most fearsome grenades in the game. If you set off a Hedgehog trap and can’t find cover, you’ll be brutally injured. Basically, the Hedgehog is a little spiny ball, that, once thrown, expands itself to reveal lots and lots of spikes, which are then launched in all directions, fatally impaling any who are unfortunate enough to be to close to it without cover.
On the other side is human weaponry. Really, the humans do have some really cool weapons. These include the FarEye, Carbine, Air-Fuel Grenade, and LAARK. The Carbine is the human counterpart of the BullsEye in that its the basic assault rifle of the humans. Though it has a slightly lower rate of fire than the BullsEye, its far more accurate than the Chimeran weapon. By pressing L1, you can use its alt-fire grenade launcher, which is useful if you dont have any grenades or LAARK rounds handy. The FarEye is a no-frills sniper-rifle. By pressing L1, however, you’ll activate concentration, which slows down time (or appears to slow it down), allowing you to make those crucial headshots. Air-Fuel Grenades cause serious devastation to Chimera, who fear heat. Basically, an Air-Fuel Grenade is a little tablet that, after landing, ignites in a huge pillar of flame that turns any nearby targets into crispy critters. Its the equivalent of a molotov cocktail or white phosphorus grenade, basically, but makes a bigger explosion. The LAARK is a miracle of technology, I’d say. Its a man-portable rocket launcher that fires user-guided missiles. No this doesn’t mean you’ll fly the rocket yourself via an onboard computer and camera. You fire it, and the rocket makes a beeline for whatever you happen to be aiming at. The rocket’s true potential comes out when you hold down L1 though, which activates the rocket’s air-brake, suspending it in midair. Once its been fired, you can also repeatedly press R1 again to have the rocket release its own submunitions. That is, tiny little rockets that home in on the nearest enemies. While the rockets air brake is activated, you can re-orientate it, or, by masterful use of the brake, guide it whereve you want to, and have a remote turret help you out. Once it runs out of submunitions, aim at the most troublesome enemy and let off of L1, and the rocket will zip straight at him. Also of notable mention is Hailstorm, my favorite weapon in the game. The Hailstorm is named so because of its ridiculously high rate of fire. Even though it can pump out hundreds of rounds per second, the Hailstorm is also incredibly accurate. Just using this thing as an assault rifle alone, its easy to forget the alt-fire, which lets you gather the rest of your clip and fire it out as a ball reminiscent of a Hedgehog mine. It’ll float in midair and automatically fire at whatever enemies it detects, until the clip is exhausted. All of the Hailstorm’s shots also bounce off of walls, so it’s absolutely devastating in enclosed areas.
Chimeran soldiers, weapons, and vehicles come in large varieties. Hybrids, the bread and butter of the military, are Chimerans who are the closest to humans (besides Menials, perhaps). They have vaguely humanoid forms, and are basically footsoldiers. They mainly carry BullsEyes, but some larger varieties come packing Augers.
Menials are the laborers. They’re unarmed, and don’t generally appear on the battlefield. They’re no threat by themselves though, so they typically attack in swarms. When this happens, for god sakes, don’t let your guard down. Menials are slow and stupid, but they are quite silent, since they dont use any guns to generate noise. You really have to listen for the charactistic growl of a Menial, and their slow footsteps. Their only form of attack is to lunge at you, latching on and continuously gnawing on you. This is devastating to your health, not to mention very startling, so its a good idea to not fight these guys in open areas, where they can sneak up on you.
Stalkers are a common vehicle the Chimera will employ against you and your allies. Despite their fairly large size (they an insta-kill you by stepping you), they’re surprisingly agile. Stalkers come equipped with potent anti-air machine guns and rockets, and so are a lethal threat to aircraft. They’re nothing matched up against human tanks though, and can even be taken out by footsoldiers who utilize the weak spot on their behind.
Titans are huge bullies that like play with your buddies as if their dolls, grabbing them and tossing them around. Titans aren’t much brighter than Menials, but theyre far more dangerous. They can absorb quite a bit of ammo without flinching (or even noticing, apparently), and their big guns fire large fireballs that home in on you. You’ll want to avoid getting hit by a Titan, as they really know how to make you hurt.
Gray Jacks are kind of like Menials in concept, except they are larger, faster, and much more aggressive. Apparently, their life’s goal is simply to pummel you to death, as that’s the only thing they’ll be concentrating on once they see you.
Widowmakers and Slipskulls rank as the two most annoying enemies on my list. Widowmakers are big spider-like things with nothing for a body but an ugly head and legs sprouting from it. They’re pretty big (you can look them in the eyes from the second floor of a building), and, like Stalkers, can insta-kill you if they step on you with their thin legs. They’re heads are apparently full to bursting with Sapper mines, because all they do is spit out acid and Sapper mines. When you finally manage to take it down, it shudders a bit, then dozens and dozens of Sapper mines spill from its head. Its a disgusting sight. Slipskulls are the Chimeran equivalent of ninjas, to put it simply. They look like little midgets, and use their small size and agility to make themselves hard to hit as they stick to and leap from wall to wall. They’ll stop moving only to get a bead on you, after which they’ll fire off a salvo of shots. These guys are really, really hard to hit, so its best to either use explosives for splash damage, or the BullsEye tag.
Though the game doesnt have Trophies, and Insomniac doesnt have plans to include them, it has its own little system by way of skill points. Similar to the Ratchet and Clank series, as a matter of fact. By saving of skill points, you can unlock a bunch of goodies.
Insomniac also catered well to multiplayer. Though I’m not sure if the game has offline versus multiplayer, you can play through the entire campaign in two player co-op. In addition to this, the online multiplayer allows up to 40 players to duke it out on the same map in a variety of modes.
Overall, the game is very fun. The graphics are also above average, with rather good smoothing effects. The story is fairly interesting, and the game is presented well. If there’s one thing I can say about Resistance, its that you’ve really got to keep on your toes to stay alive. Foolishly rush forward and you’ll find yourself surrounded by enemies. There’s just enough ammo where you’ll never feel like you’re constantly running low, but you know that you still need to make your shots count. Cover is a very important aspect, but the slow pace of such a strategy is balanced out by enemies toting Augers, forcing you to switch to full frontal assault. The game has an abundance of checkpoints, so its not too common to die and feel frustrated at getting sent too far back. My only complaint is mainly in just how many enemies there. I mean sheesh, there were times when I’d defeat a squad of enemies, just to take a steps forward and get ambushed all over again. Its almost repetitive at times, and tiring. I’d give the game an 8/10.